Activities' Reports & Artefacts
Activities and artefacts done during the course of the semester.
This word-cloud is aimed at representing my educational values. I personally believe in technology as it fosters learning rate, motivation, attention and participation which all add to enhancing the learning experiences of the learners. Albeit, it is very important to cautiously choose the right materials for their right group of learners. That is, baying attention to select content that is sensitive to the culture of the target group, understand their needs, and allowing the learners to take part in that decision. This, form my personal view, adds to their critical thinking and analysis of every piece and bit of any content they might be exposed to. In other word, they will accordingly develop a better sense of selection standards that are based on deep understanding and content rather than imposed banning or forced exposure. This will, in return, insures fully aware selective learners who are capable of making decisions of their own.

Word-Cloud Educational Values




Plickers- Gamifying Jolly Phonics
One of the most interesting educational tools that we designed in group is plickers. The use of this mobile application enables the teacher to conduct classroom activity assessment using coded responses. The teacher may compose a set of five multiple-choice questions and the students are expected to flip the responses cards on the right direction. The teacher scans the responses that will be automatically sorted out. The teacher is also given the privilege to show who responds to the questions, provide feedback on the answers, and show the correct answer. This application is favored by the students as I have administered it on two different groups. The students like the concept of competition and points collection. They also like the fact that erroneous responses are optionally shown by the teacher. I mean their mistakes are tolerated and confidentially treated which lessen their stress and invites them to participate and correct their own mistakes for themselves.

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Active Inspire Flipchart



This software is a real inspirational as the manipulation of its actions enable game-designers and lesson planner to exercise their creativity and innovation of interactive lesson production. In this series of lectures, I learned new things that I haven’t used before like the use of magic ink as a magnifier. It is a very interesting prompt for content-based language learning lessons. Another stimulating action is the use of containers for dragging and dropping items. I used this action back in 2013. The video below shows the flow of the flipchart that I have designed. Another intriguing action is the transformation of the Snake and the Ladder board-game into an interactive one. The last activity that we conducted in the lecture was the use of hidden function to make computerized quizzes that provide instant feedback to the users.
PowToon, Camtasia, Microsoft PowerPoint were tackled as video recording and video making software. This is the first time for me to work on PowToon for producing motion graphic videos. These types of videos are really interesting, they possess the capability of communicating commercials, announcing campaigns and delivery a multi-sensory message that can be relevant to any subject matter. An interesting element about this online software is the times videos, animation, and the flexibility of using templates or design from scratch. Such a user-friendly software that language teachers can manipulate its use in communicative language teaching approaches like task-based language teaching and project-based language teaching.
When it comes to video recording, Camtasia comes as superb. The level of professionality offered by Camtasia makes it more preferable to be used with a minor need to training to best edit videos. It is worth trying especially with the increase of attention towards flipped classrooms and developing self-directed learners.
Previously, I have used Microsoft PowerPoint to record a lesson plan to teach speaking in an international online course. The video below displays the lesson plan.



Video Recording: An Opportunity for Flipped Classroom

Instructional Design Project
The use of ADDIE model to plan research-based technology intervention to language teaching classroom based on present and observed weakness was one of the projects conducted in the course. The target audience was grade 1 students whom reading and vocabulary skills are in the making process. This adds value to the critical need of the intervention and to the importance of appropriate design to fulfill the target objectives.
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In a gallery walk, the poster was displayed to the class with some hands-on activities as an example of the implementation part like Kahoot, Active Inspire Flipchart and 4D animals application.
The concept of adapting an instructional design model to plan a unit based on technology use has open windows of thoughts of the practical integration of technology in the realm of English language teaching.

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